TECHNICAL GAME DESIGNER, PRODUCER PORTFOLIO
THOMAS SHOHEI ISHIKAWA
Thomas Shohei Ishikawa is a Technical Game Designer, and Producer, with a passion for building games that puts the player experience first.
I lead game development projects, prototype mechanics, and prioritize fun in all the games develop.
When I'm not making games, I like to run the parkrun around Melbourne!
PORTFOLIO SHOWCASE
01
Action-RPG

Revenants Rise- Action RPG (Unreal Engine 5)
Producer, Game Design, and UI Programmer
A dark fantasy RPG where you play as a revenant. Players needs to find their way through a castle, and defeat a boss, to free their soul.​​​
Defined project scope and managed project deadlines using JIRA, ensuring team milestones were being met
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Created the floor plans for two levels of this action RPG. Including where the traps, rewards, enemy spawn will be.
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Balanced the enemies health, and damage to the player.
Programmed the gameplay HUD, Menu's, UI updates such as the health, ability cooldowns, and resource gauge.​
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01
Tower Defense

Guardian Spirit- Tower Defense Game (Unreal Engine 5)
Game Economy, Balancing, and Project Management
A tower defense game where players strategically build and upgrade towers using a dynamic gold-based economy. I designed and implemented the core resource and progression systems, balancing enemy stats (health, speed), currency drops, and tower costs to create meaningful player choices across five escalating waves of difficulty.
02
First Person-Action-Platformer

Yokai Dash - First Person Platformer (Unreal Engine 5)
Level Design, 3D Modeling, Solo Project
Yokai Dash is a game about dashing into enemies to destroy them, to reset your dash. The focus of this project was to create clear pathways for players to navigate. Paying close attention to how the mood and lighting, affects the player. The Setting is inspired by feudal Japan, Kyoto. The game is meant to be an action game so I decided to make the pathways lighted well, despite it being night time.
03
Puzzle Game

Blowfish Bash - Puzzle Game
Game Design, Programming, Project Management
A game born from Global Game Jam 2025 Melbourne. On this project, I iterated on the original design of the game for 2 months, and turned it into a puzzle game. I programmed the mechanics of the game, led a team of 8 people, including artists, programmers, sound designers, and musicians to create this game.
